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Sunday, December 8, 2013
P6 – Digital Design Survey
The most interesting thing I learned in MMDP 101 has to be the copyright. We looked at cases from different perspective under different scenario, which gave me a good sense of the copyright. This is also very helpful in the future because in the field that uses creativity, which sometimes include borrowing ideas from other sources, it is very important to be aware of what you should and should not do. In addition, we also learn a lot about the teamwork, including working with various people that we recently met. After all, there are not much job out there that does not require teamwork to complete the task.
P5- Synthesize and Analyze
From the various researches, I have learn more about the field that I wanted to work in. One thing that I learned is that, it is better to have more skill under your pocket. Regardless of what field that I want to work in, and one of those good things to have under the pocket would be computer science. Although I already had a taste of computer science that didn't leave me a good memory, but I still have to overcome it again sometime in the future.
From what I learn, the prospect of the multimedia artist/ animator isn't as good as I thought it would be, but I am still determine to go after the job. Partly because that is what I wanted/ love to do, and partly is also because I feel like I have no time to restart again.
(image source: http://www.bu.edu/met/courses/undergraduate/computer-science/)
From what I learn, the prospect of the multimedia artist/ animator isn't as good as I thought it would be, but I am still determine to go after the job. Partly because that is what I wanted/ love to do, and partly is also because I feel like I have no time to restart again.
(image source: http://www.bu.edu/met/courses/undergraduate/computer-science/)
Saturday, December 7, 2013
P4 - Interview
One of the game developing company that I would like to interview will be the Respawn entertainment. The people there are the original creator of the Call of Duty series, and now currently working on another highly anticipated game call Titan Fall.
The responsibility for animator include (but not limit to):
The job there If I get to interview with them for a multimedia artist/ animator job, the question I would be asking would probably be...
"What is the working environment like"
"What is the working schedule like? From when do I work and how flexible is it?"
"Do we get to keep ideas/ art work that we work outside of working space as our own? or does the company own it."
"What is something that I should be aware of in this company?"
"What are the most important thing to be successful in the this field"
The responsibility for animator include (but not limit to):
- Create and draw characters for television, movies, or video games using computers.
- Work with directors and other animators to create story lines involving the characters.
- Create sketches, artwork, and illustrations.
- Draw storyboards.
- Concept the story frame-by-frame.
- Record dialogue.
- Work with editors to bring together the layers of animation, including backgrounds and graphics.
- Sequence frames together to create animation.
- Utilize modeling clay, plaster, oil paints, watercolors and acrylics.
- Design a variety of characters with different personalities.
- Use technical software packages, such as Flash, 3d studio max, Maya, Lightwave, Softimage and Cinema 4D.
- Time characters' movements to soundtracks or voice overs.
- Interpret scripts.
- Develop concepts for characters and pitch ideas to clients.
- Design animated backdrops for characters.
- Work within the bounds of 2D animation, 3D model-making animation, stop frame or computer-generated animation.
The job there If I get to interview with them for a multimedia artist/ animator job, the question I would be asking would probably be...
"What is the working environment like"
"What is the working schedule like? From when do I work and how flexible is it?"
"Do we get to keep ideas/ art work that we work outside of working space as our own? or does the company own it."
"What is something that I should be aware of in this company?"
"What are the most important thing to be successful in the this field"
(source: http://en.wikipedia.org/wiki/Computer_animation)
P3-Favorite Job
I have been interested in the field of art, and thus the five jobs that I'm interested in are all art related. And here are the following:
Graphic designer
Salary: about $43,000.00 a year, $20.92 an hour.
Prospects: 13% from 2010-20
Multimedia Artist and Animator
Salary: $58,510.00 a year, $28.13 an hour.
Prospects: 8% from 2010-20
Salary: about $43,000.00 a year, $20.92 an hour.
Prospects: 13% from 2010-20
Multimedia Artist and Animator
Salary: $58,510.00 a year, $28.13 an hour.
Prospects: 8% from 2010-20
Art Director
Salary: $80,630.00 a year, $38.77 an hour.
Prospects: 9% from 2010-20
Salary: $80,630.00 a year, $38.77 an hour.
Prospects: 9% from 2010-20
Craft and Fine Artist
Salary: $43,470.00 a year, $20.90 an hour
Prospects: 5% from 2010-20
Software Developer
Salary: $90,530 a year, $43.52 an hour
Prospects: 30% from 2010-20
Salary: $90,530 a year, $43.52 an hour
Prospects: 30% from 2010-20
Most of these are art related, but some requires technical computer skills as well, which is what I am currently working on right now.
(image from: http://qjphotos.wordpress.com/2008/04/22/artist-at-work/)
P2- Ideal Job
The ideal job just out of school for me would be a concept artist. Throughout the years I have accumulated a good sum of drawings and imagination. I would like to get my ideas out there, at the same time making other's ideas to become visuals. Being an concept artist is all about creativity, regardless of using your own idea, or making other's idea into a visual. It is design job that is becoming a computer based job because of software program's ability in making changes or adding details (i.e. undo, texturing...etc).
Personally I would like to work in a small game company, that way, I am able to communicate with the entire team, and understand them better. After all, concept art is all about projecting out what the person's idea; knowing the person well helps to bring the idea to a paper. And being in a small group also allow me to circulate ideas around better than in the big established company that already have their idea mapped out completely.
Personally I would like to work in a small game company, that way, I am able to communicate with the entire team, and understand them better. After all, concept art is all about projecting out what the person's idea; knowing the person well helps to bring the idea to a paper. And being in a small group also allow me to circulate ideas around better than in the big established company that already have their idea mapped out completely.
past drawings I made for a friend
P1- Work Personality Assessment
I have to agree on some of the result, but at the same time, I have to disagree part of it as well.
Depending on what subject we are talking about, I can be active or inactive in seeking new experience. For example, I tend to be interested in 3D modeling related subjects, and thus willing to seek out related things in such area. However, if I know the experience has potential bad consequences such as drinking alcohol (or other extreme sports), I tend to avoid those completely. But generally I would like to think myself as a creative person, so I expected the score for O to be a bit higher.
I must agree that I am not so reliable for certain task, but if it is important, I always make sure that I get them done beforehand. And I don't think procrastinating a bit (while getting things done on time) is consider haphazard...
Once again, it really depends on who I am social with. I am the type of person that open up to other once I know you more. It might talk a couple week or months before I completely open up, but once I do, I am very sociable and talkative.
And the rest I have no disagreement on... I guess some of the things are just depending on situation. After all, one cannot be very sociable to a person you never met before, right..? Overall, I agree on most of the result, but some exception just make it not as perfect.
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